Gridworld: Part 3: Classes & Interfaces: Set 3: Page 19
1. Location loc1 = new Location(4, 3); Location loc2 = new Location(3, 4); How would you access the row value for loc1? | |
2. Location loc1 = new Location(4, 3); Location loc2 = new Location(3, 4); What is the value of b after the following statement is executed? boolean b = loc1.equals(loc2); | |
3. Location loc1 = new Location(4, 3); Location loc2 = new Location(3, 4); What is the value of loc3 after the following statement is executed? Location loc3 = loc2.getAdjacentLocation(Location.SOUTH); | |
4. Location loc1 = new Location(4, 3); Location loc2 = new Location(3, 4); What is the value of dir after the following statement is executed? int dir = loc1.getDirectionToward(new Location(6, 5)); | |
5. How does the getAdjacentLocation() method know which adjacent location to return? |
Gridworld: Part 3: Classes & Interfaces: Set 4: Page 21
1. How can you obtain a count of the objects in a grid? How can you obtain a count of the empty locations in a bounded grid? | |
2. How can you check if location (10,10) is in a grid? | |
3. Grid contains method declarations, but no code is supplied in the methods. Why? Where can you find the implementations of these methods? | |
4. All methods that return multiple objects return them in an ArrayList. Do you think it would be a better design to return the objects in an array? Explain your answer. |
Gridworld: Part 3: Classes & Interfaces: Set 5: Page 23
1 | What methods are implemented inCritter? | |
2 | What are the five basic actions common to all critters when they act? | |
3 | Should subclasses of Critter override thegetActors() method? Explain | |
4 | Describe three ways that a critter could process actors. | |
5 | What three methods must be invoked to make a critter move? Explain each of these methods. | |
6 | Why is there no Critter constructor? |
Gridworld: Part 3: Classes & Interfaces: Set 6: Page 25-26
1 | Which statement(s) in the canMove() method ensures that a bug does not try to move out of its grid? | |
2 | Which statement(s) in the canMove()method determines that a bug will not walk into a rock? | |
3 | Which methods of the Grid interface are invoked by the canMove() method and why? | |
4 | Which method of the Location class is invoked by the canMove() method and why? | |
5 | Which methods inherited from the Actor class are invoked in the canMove()method? | |
6 | What happens in the move() method when the location immediately in front of the bug is out of the grid? | |
7 | Is the variable loc needed in the move()method, or could it be avoided by callinggetLocation() multiple times? | |
8 | Why do you think the flowers that are dropped by a bug have the same color as the bug? | |
9 | When a bug removes itself from the grid, will it place a flower into its previous location? | |
10 | Which statement(s) in the move() method places the flower into the grid at the bug’s previous location? | |
11 | If a bug needs to turn 180 degrees, how many times should it call the turn()method? | |
12 |
No comments:
Post a Comment